Showing posts with label imagination. Show all posts
Showing posts with label imagination. Show all posts

Thursday, June 21, 2012

The Story Behind Think-ets


Some people have asked how our game Think-ets came about. Here's the full story...

I came up with the idea for Think-ets after realizing how much my 8 year old daughter Meryl loved playing the game “What’s Missing?” when we went hiking in the mountains of Colorado. I loved to hike and she loved to play. So we used to play this wonderful, old fashioned game called “What’s Missing?” at rest stops along the way. 

We would use twigs, rocks, moss, etc. as our items to test our memories. The game made hiking fun and interesting for us. She no longer thought of hiking as a chore or a bore—instead, she welcomed the outings because she wanted to play "What's Missing?"! And since she LOVED this game, I thought to myself, "Why not make this into a game that others could buy as it worked so well with my daughter?" 

So, I put a handful of miniature objects in a little mesh pouch and with some friends came up with the name Think-ets. I added some more games to play so kids wouldn't get bored and soon Think-a-lot Toys was born. That was in the fall of 2007.

All of our “tiny treasures” have been painstakingly sourced from around the world. They come from Brazil, Mexico, Philippines, India, China, Peru, and the U.S.A. among others. We seek to avoid cheap plastic items that contribute to our world’s trash heap. We don’t believe in games that are bought one day and tossed the next. Some of the tiny trinkets are made in large factories and some of them are painstakingly made by hand by rural artisans.

For example, our little straw hats are made by some older men in a rural village in Mexico. My supplier says it's hard to say how long these will be made because the younger generation doesn't seem to be as interested in taking the time to make them. The little soccer player in our Sports Think-ets is hand painted by mostly women in rural India. The miniature animals are carefully made by Safari Ltd. in China by workers who hand paint each item. The little crown, coffee cup, copper chalice and jet airplane are made in a pewter factory in Rhode Island. I could go on but you get the idea. It's simply amazing to think about the craftsmanship behind some of these little trinkets.

And, we're happy to say that our game Think-ets is assembled at a facility that employs people with developmental disabilities located in Lakewood, Colorado. We like supporting our community in this way and many customers love knowing we do.

One other interesting story: Our company logo is the face of Meryl's best friend and next door neighbor growing up. Her friend's dad took the picture, morphed it a little, put some trinkets above her head to show think-ets imagination…and voila, a logo was born!

We now have 13 different versions of Think-ets (the same number of stripes on the American flag) and have also created other storytelling card sets and games. To date, we've sold more than 75,000 Think-ets here in the United States and in a few countries around the world. Our goal is to make "toys and games that make you think—and use your imagination." It's really true. Imagination is more important than knowledge.

Tuesday, June 28, 2011

What's In a Story?


Have you ever really listened carefully to the stories that your kids or your friends tell when they are engaged in storytelling? It's an amazing exercise and may even give you lots of information about them.

Kierran Egan is a professor of education at Simon Fraser University in Canada and author of the book, "Teaching As Storytelling: An Alternative Approach to Teaching and Curriculum in the Elementary School." He argues that schools often ignore the power and educational use of children's imaginations. Kids make sense of the world through stories. It helps them manage the information that comes in. And, teaching through storytelling is an important tool that should be used in the classroom.

So, what does this really mean? Well, it means letting the kids learn about abstract concepts like loyalty and betrayal, courage and cowardice, and honor and selfishness through stories--both those written by famous people and those written or told by themselves. Stories have a way of tapping into symbolic expression, which lies a little deeper under the surface and which gets kids totally engrossed.

So, grab your bag of Think-ets or StoryPlay Cards and tell your kids or friends to tell you a story. Short ones are fine. Then, take a moment and really look at the story elements they included. I like to think of stories as little inkblot tests, they sure can tell you a lot about what a person is thinking. And that, can be really interesting--and boatloads of fun.

Monday, April 25, 2011

Think-ets and StoryPlay Cards as Writing Prompts


Sometimes it just takes a little thing to get us motivated. A word said. A gesture made. Or even a miniature given. Teachers have found that using tactile objects or illustrated cards are a wonderful way to get kids out of their inertia and into a whole world of their imaginations--and Think-ets and StoryPlay Cards have been a fun way to get kids thinking and then writing.

Teachers love having these two classroom tools in their classroom because of how they can spark their imaginations and get them going on writing a story. Writing can sometimes be a tedious job when you just can't think about what to write about. Most of us have had writer's block. But having a little story prompt, like a Think-ets trinket or a StoryPlay Card, can launch kids into the unknown and get them writing.

How does it work? Theoretically, it works because we are often motivated by something that triggers not only our minds but also our hearts. Emotion is a great driver for a story. When kids connect with a Think-ets trinkets or StoryPlay Card, they do so because they love what they choose because it has some meaning for them. It connect with something in their emotional worlds. And then, they can begin to write about something meaningful to them.

Practically, it works like this. Lay out your set of Think-ets trinkets or StoryPlay Cards and have kids pick one that they like. If you have time, get them to talk in pairs with a partner about why they picked the object or card and what it reminded them of. Many kids love having time to talk about it with someone else before they get started. It further fuels their creative juices.

Parents who want their kids to be more imaginative love these tools. And, it works equally as well for adults as with kids, though adults may prefer the StoryPlay Cards to miniatures.

We all know the power that imagination has on our lives. It creates new ideas, new products, new jobs, even whole new industries. It can also combat boredom and help in resolving conflicts. But perhaps best of all, it creates tons of fun.

Monday, July 19, 2010

Imagination is Like Fire


"Imagination is like fire. No—strike that. Imagination is fire... Perhaps you have figured out a few ways to make sparks and fan flames. Now comes the question: to what ends shall you use that fire?"

This bold quote and question comes from one of the best books recently published on the subject of imagination. It's called "Imagination First: Unlocking the Power of Possibility" by Eric Liu and Scott Noppe-Brandon. And, it calls us to recognize and use one of the most powerful tools in our toolbox...our imagination.

They go on to say that, "The New Commission on the Skills of the American Workforce paints an ominous picture of the surge in skilled labor in China, India, and other emerging economies—juxtaposed against an aging American workforce that needs serious retooling. In every sector, our competitors’ investments in education and technology are eroding the edge that has traditionally justified the pay of American workers. As China and India climb the skills ladder, there is, in the view of the Commission, only one potential competitive advantage left for Americans: our imagination."

You heard that right. Our biggest resource is likely the power of our imagination--and we better harness it if we want to stay competitive in the world economy. It's why we here at Think-a-lot Toys believe so much in the power of imaginative play.

On the brighter and lighter side, isn't using our imagination fun, too? If you have ever played with our game Think-ets and heard some of the whacky, creative stories people come up with, you will surely agree.

Thursday, April 22, 2010

The Impact of the Digital Age on Imagination


Author and renowned storyteller, Laura Simms, has a lot to say about the need for imagination in our world. Her perspective is a powerful reminder that imagination is critical. But here's what got me--she talks about the impact that the digital age is having on imagination.

She says, "Imagination is essential. It keeps alive our access to embodied compassion, inner reflection and delight. In these times of dependence on digital communication, it is important to find ways to enliven imagination, make meaning, and drench ourselves and/or our children in the visceral delight of sharing our stories."


It makes one wonder...are we allowing enough free time for kids and adults to use their imaginations free of outside influence such as licensed products? Do we encourage creative thinking where thoughtful, even deep questions, are encouraged?

The digital age often bombards us with information. Much of it is useful. But too much of it crowds out our ability to think, feel, and question. It may be that many of us need less time in front of the computer and more time in front of other human beings and in nature where our minds can be freer to think creatively.

We need space, and imagination is like the space between the digits of our digital world.

Friday, December 11, 2009

Innovation and Imagination


It seems these days many people are talking about the importance of innovation for turning our economy around. Columnists David Brooks, Thomas Friedman, Paul Krugman all talk about it. Our country has many resources but perhaps one of our most valuable resources is the resource of imagination and our ability as a nation to innovate. We not only have the talent, but we also have the business and cultural environment that encourages innovation--something not all countries have.

What I wonder about is whether we recognize the connection between innovation and the role that toys and games play in creating imaginative and innovative people. Play has an essential role to play in this equation. It is time to encourage all aspects of the imaginative mind and our internal imaginal worlds. Let kids' imaginations run free. Let our own hearts and minds dream big.

The world is full of success stories showing how a little idea turned into something huge, even magnificent. What we can all do is to say we care about the imaginal world of our kids and our colleagues.

One way to encourage the imagination is to buy gifts and games for the holidays that stimulate open-ended thinking and open-ended play. And then, it's up to us to play them with a spirit of wonder and amazement over the wild ideas that come out.

Go ahead. Find yourself a game or gift that inspires your imagination. You just might find out how much fun you will have in the process.

Tuesday, September 2, 2008

The Fringe Benefits of Failure, and the Importance of Imagination


When JK Rowling delivered one of the most powerful speeches at Harvard University's spring commencement on the importance of imagination, she made headlines. Of course, she might have made headlines with almost any speech she gave, but in this she took another vital stand for the role that imagination plays in our lives.

In her speech, she focused on the role that imagination plays in imagining a better future for those who are powerless. "We do not need magic to transform our world," she said. "We carry all the power we need inside ourselves already; we have the power to imagine better."

So when we talk about getting kids and adults to use their powers of imagination, we are really talking about not only loosening our minds and the routine thinking we often employ but we are talking about how we can think outside the box to help others.

"Imagination gives one the ability to empathize with others," she said. "Imagination is not only the uniquely human capacity to envision that which is not, and therefore the found of all inventions and innovation. In its arguably most transformative and revelatory capacity, it is the power that enables us to empathize with humans whose experiences we have never shared."

With the fast paced onset of computer games, we desperately need to balance this with non-computerized games that stimulate the imagination. Buy games that encourage imaginative thinking. Support kids and co-workers when they have different ideas. Imagine what is possible when kids interact with others in person using their imaginations and cooperative group skills.

Read the whole address from JK Rowling